Evolution of the Dual Soul
Rather’s soul remains split, two distinct entities occupying the same body. Over time, they learn to work together, but at first, they are uncoordinated, conflicting in moments of stress. This manifests as an evolving D8 roll system that influences Rather’s actions.
🌀 D10 System – The Two Tables
Starting at Level 4, Rather rolls a D8 during key moments (attacks, saving throws, skill checks) to determine how well his two souls cooperate.
Rather begins with Table 1, where most results are negative. At each level-up from Level 5 onward, he swaps one outcome from Table 1 with one from Table 2, reflecting his growing mastery.
🎭 Table 1 – Uncoordinated State (Starting at Level 4)
|
D8 Roll |
Effect (Lasts 1 Minute) |
|
1 |
Rather suffers disadvantage on all Dexterity-based rolls. |
|
2 |
Rather’s movement speed is halved due to conflicting instincts. |
|
3 |
Rather suffers a temporary lapse—disadvantage on Charisma-based rolls. |
|
4 |
His attacks lack coordination—he must reroll his first successful melee attack each turn and take the lower result. |
|
5 |
Rather’s two souls argue—he cannot use bonus actions for the duration. |
|
6 |
His instincts misalign—Rather cannot take the Dash or Disengage action. |
|
7 |
His footwork stutters—his Sneak Attack damage is reduced by half. |
|
8 |
No effect—his souls balance momentarily. |
At each level-up, Rather may replace one number from Table 1 with a result from Table 2.
⚖ Table 2 – Harmonized State (Available for Swaps from Level 5 Onward)
|
D8 Roll |
Effect (Lasts 1 Minute) |
|
1 |
No effect—his souls balance momentarily. |
|
2 |
Rather’s attacks flow seamlessly—he gains +1 to all attack rolls. |
|
3 |
His movement becomes instinctive—he gains +10 feet of movement speed. |
|
4 |
His dual soul enhances his reactions—enemies have disadvantage on attacks of opportunity against him. |
|
5 |
He moves as if in perfect sync—he can use a bonus action to make an additional weapon attack. |
|
6 |
Rather’s instincts sharpen—he gains advantage on Dexterity saving throws. |
|
7 |
His attacks strike true—his Sneak Attack damage increases by 1d6. |
|
8 |
His instincts heighten—his initiative increases by +3 for the duration. |
By Level 10, Rather’s table will have flipped, with mostly positive outcomes. However, his soul will never be fully whole—one number will always remain from Table 1.