You, through some tragic accident, failed battle or unforeseen ambush have had your blood tainted with the curse of Lycanthropy.
You may reject this power, getting vicious nightmares before waking in pools of innocents viscera or maybe even try to lock yourself away with chain or wall.
Alternatively you may welcome this curse with open arms, leaving a trail of of your revelry everywhere you go.
Transformation.
You can transform into the form of the Werebeast that gave you your curse as a Bonus Action a number of times equal to your Proficiency Bonus per Long Rest.
- Rules While Shape-Shifted. While in a form, you retain your personality, memories, and ability to speak, and the following rules apply:
- Temporary Hit Points. When you assume a Werebeasts form, you gain a number of Temporary Hit Points equal to your level.
- Game Statistics. Your game statistics are replaced by the Werebeasts stat block, and your creature type changes to Monstrosity. Your Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats remain the same. You also retain your skill and saving throw proficiencies and use your Proficiency Bonus for them, in addition to gaining the proficiencies of the creature. If a skill or saving throw modifier in the Beast’s stat block is higher than yours, use the one in the stat block.
- No Spellcasting. You can’t cast spells, but shape-shifting doesn’t break your Concentration or otherwise interfere with a spell you’ve already cast.
Bestial Rage.
On your turn, while transformed, you can enter a rage as a bonus action. While raging you gain the following benefits...
- You have advantage on Strength checks and Strength saving throws.
- You have resistance to bludgeoning, piercing, and slashing damage. Unless the source of damage comes from a silvered weapon.
- You can add your Strength Modifier to any Dexterity or Constitution Saving throw
- You gain access to your Werebeasts Multiattack, if you do not have the weapon specified in the attack, you can replace it with a melee strike instead.
When you begin raging you heal yourself a number of d8 equal to your Proficiency Bonus.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Each rage lasts for 1 minutes and you may rage once per transformation.
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