You have honed your mastery of deception, striking not just with precision but with mind-altering magic. When you land a successful Sneak Attack on a creature, you may choose to invoke this feat, twisting their reality with a surge of psychic energy.
• In addition to your Sneak Attack damage, you deal an extra 3d12 psychic damage.
• The target must make a Charisma saving throw against your Bard spell save DC. On a failure, you choose one of the following effects:
• Enthralling Subjugation: The creature is charmed and fights alongside you for 3 rounds, treating you and your allies as trusted allies.
• Weakened Defenses: You choose one damage type (except force or true damage) to which the creature becomes vulnerable for 1 minute.
Once you use this feat, you must complete a short or long rest before you can use it again.
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