Demonic KI Image
Prerequisite: be attuned to the knuckle of Amadeus have at least 5 levels into monk
 

The infernal essence of Asmodeus seeps into your soul, corrupting and enhancing your ki. Through his dark power, you gain access to an unholy reservoir of energy that fuels your martial arts, granting you unmatched speed, precision, and defense—but at a cost to your mortal essence.

Bound to the dark essence of Asmodeus, your ki resonates with the infernal energy of the Nine Hells. It fuels your movements, granting you preternatural speed, precision, and devastating power. Each strike and step carries the taint of hellfire, leaving scars upon your enemies and, sometimes, yourself. Yet the dark power you wield is a double-edged blade, tempting your soul closer to the infernal abyss with every use.

Benefit:
You gain an additional pool of Infernal Ki Points equal to half your monk level (rounded up). These points replenish after a long rest and can only be used for the following abilities:

  • Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 Infernal Ki Point to make two unarmed strikes as a bonus action.
  • Patient Defense: You can spend 1 Infernal Ki Point to take the Dodge action as a bonus action on your turn.
  • Step of the Wind: You can spend 1 Infernal Ki Point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
  • Stunning Strike: Starting at 5th level, when you hit another creature with a melee weapon attack, you can spend 1 Infernal Ki Point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

Infernal Flaw: Each time you spend an Infernal Ki Point, roll a d20. On a roll of 1 or 2, you suffer Infernal Backlash, taking 1d8 psychic damage as your mortal essence strains against the corruption of the Nine Hells.

Infernal Boost: When you use Infernal Ki Points for Flurry of Blows, Stunning Strike, Patient Defense, or Step of the Wind, the infernal energy empowers you in the following ways:

  • Flurry of Blows: Your unarmed strikes deal an additional 2d4 fire or necrotic damage (your choice) until the end of your turn.
  • Stunning Strike: Targets stunned by your attack emit a faint glow of infernal runes, after the target is stunned they gain the frightened condition towards you 
  • Patient Defense: While dodging, infernal energy surrounds you, and the first creature to miss you with a melee attack takes 2d4 fire or necrotic damage (your choice).
  • Step of the Wind: While dashing or disengaging, you leave behind a fiery or shadowy trail. Creatures that move through the trail take 3d4 fire or necrotic damage (your choice)
Demonic KI Image

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