As a wizard, you've spent much of your life learning to manipulate magical forces, and in doing so, you've discovered various ways to use magic to make the tedious details of living a little less tiresome.
You develop minor spells to perform simple tasks, such as igniting a candle or your pipe with a flick of a thumb, clearing the dust from your library with a puff of breath, or operating your quill by thinking of the words you want to write. Such minor spells do not count against the number of Cantrips you know and do not consume spell slots, they cannot cause damage, and they generally have very limited range and area of effect. The DM must approve all such minor spells and has final say on their range, power, and effectiveness.
Additionally, you gain the following benefits:
- Your intelligence score increases by 1 to a maximum of 20.
- You gain a +1 on Intelligence (Arcana) ability checks.
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Posted Feb 24, 2020Many of the "useful cantrips" from 1e UA would be ideal examples of the minor spells this feat allows players to develop for their characters.