Prerequisite: "Requires Perception or a Wisdom score of 12 or higher"
War has taught you the value of your allies. You will stop at nothing to try and protect them.
Guardian Angel (Passive)
- At the start of every round of combat, you roll a Perception check.
- If you roll higher than 10, Guardian Angel is activated.
Guardian Angel (Active)
- If an ally is within 30 feet of your character is about to take damage, you can choose to protect them with a Constitution roll.
- If you roll less than a 10, you fail and your ally is hit.
- If your character was engaged, your opponent gets a guaranteed hit on you.
- If your character was not engaged, your character moves between your ally and their opponent, but both you and your ally take the full damage from the opponent's attack.
- If you roll greater than or equal to 10, you successfully block the attack with your body and your ally is unharmed.
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- You move in between your ally and their opponent.
- You take the full damage from the opponent's attack.
- Your ally is unharmed.
- If you roll greater than or equal to the opponent's hit roll, you successfully block the attack unscathed and your ally is unharmed.
- You take no damage from the opponent's attack.
- Your ally is unharmed.
- If you roll greater than or equal to 20, you block the attack, yourself and ally unscathed, and counter the opponent.
- You take no damage from the opponent's attack.
- Your ally is unharmed.
- You attack with a guaranteed strike ( 4 damage ) on the opponent.
- Knock them back 5ft away from your ally. ( melee attack only )
- If you roll less than a 10, you fail and your ally is hit.
"NOT ON MY WATCH!" -Random Guardsman
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