Tattooed Spells Image
Prerequisite: Wizard Class
 

Prerequisite: Wizard class

Some wizards forgo the traditional spellbook in favor of mystical tattoos that contain their spells. These intricate designs are magically inked onto their skin, often forming a personal connection to their magical abilities. The tattoos serve as both a spellbook and a unique form of personal expression, each one imbued with the wizard's magical power.

Feature:

When you choose this feature at 1st level, you learn how to inscribe your spells into arcane tattoos instead of writing them in a spellbook. Features from the Wizard class and subclasses which typically apply to spellbooks, such as the School of Evocation trait "Evocation Savant", also apply to these tattoos for the sake of ruling. This replaces your ability to prepare spells from a traditional spellbook with the following modifications:

  • Tattooed Spellbook: Your spells are etched into your skin as magical tattoos. You may have a number of spells tattooed on your body equal to your Wizard level + your Intelligence modifier (minimum of 1). You may choose to have a number of spells tattooed that exceeds this limit, but only the number allowed by your Wizard level + Intelligence modifier can be prepared for casting at any given time.

  • Preparing Spells: The process of preparing spells from your tattoos is the same as preparing spells from a spellbook. After a long rest, you can choose a number of spells equal to your Intelligence modifier (minimum of 1) to prepare from the tattoos you have inscribed. These tattoos must be visible and accessible, though you can choose which body part to ink each spell onto (arms, back, legs, etc.), with the total number of visible tattoos corresponding to the number of spells you are able to prepare.

  • Tattoo Limitations: You cannot change the spells on your tattoos during the course of a day without a special ritual. At the end of a long rest, you may choose to spend an additional hour attuning to one of your tattoos, allowing you to replace one of your prepared spells with a different spell you know and have tattooed onto your skin.

  • Arcane Ink: You are proficient in the tools required to inscribe magical tattoos, including tattooing needles and enchanted inks. Over the course of a long rest, you may inscribe or modify one tattoo on yourself, provided you have the necessary materials. Inscribing a tattoo costs 50 gold pieces worth of rare materials and magical ink for each new tattoo, which is sufficient to inscribe one spell.

  • Learning Spells of 1st Level and Higher: Each time you gain a wizard level, you can add two wizard spells of your choice to your tattoos for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table.
Tattooed Spells Image

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