Grim Hollow Fiend Stage 1(SCFEC) Image
Prerequisite: Charisma score of 13+
 

A mortal can become a Fiend in a variety of ways.
Some forfeit their souls and become one upon
death. Others undertake excruciating rituals to
transform into one. However, your character
becomes a Fiend constitutes their contract.
Communicating with your GM about creating
deals with mortals in their story is a great way
to roleplay your influence within the game
world. As a Fiend, you should consider what your
character’s motivations are and which NPCs they
can use to achieve their goals.

Some of your abilities require your target to make
a saving throw to resist their effects. The saving
throw DC is calculated as follows:
Transformation Save DC = 8 + your proficiency
bonus + your Charisma modifier


Stage 1:

Transformation Boon:
Gifts of Damnation
You have acquired the ability to bind your first
mortal to your will. You can create a contract
to bind their soul to you, feeding on its power.
However, you will not gain the benefits of this gift
until you have bound a mortal with a contract.
To bind a mortal’s soul to you and grant them
a Gift of Damnation, you must first create
a contract for that gift. A contract requires
magical ink and paper worth 50gp for each
Transformation level you have acquired, and you
must meet the prerequisites listed. In addition,
you and the mortal must both sign the contract
willingly, fully aware of the costs involved. Once
signed, Netherworld entities give the benefits
of the gift to you, and the mortal receives the
named benefit within 7 days. You do not have to
provide this benefit yourself. For example, upon
signing a contract for a Gift of Unfettered Glory,
you will receive the benefits listed under the gift.
The mortal who signs will receive glory and no
in-game mechanical bonuses, provided by the
dubious powers of the Netherworld.
While you may have any number of contracts in
your possession, you can only benefit from one
at a time. Upon the completion of a long rest,
you may swap the contract you are currently
benefiting from for an alternate contract that you
have bound a mortal to and signed.

On your turn, as an action, you can call upon
the Netherworld to reveal to you the exact
location of a creature that has signed one of your
contracts, providing they are on the same plane of
existence as you.
A contract you hold lasts for 7 years or until
the mortal that signed it dies. At which point it
bursts into flames and you cannot receive any
benefits from it.


Transformation Boon: Fiendish Form
Your Charisma score increases by 2 and your
Intelligence score increases by 1. You
become a Fiend in addition to any other creature
types you are. Spells and abilities that affect
Fiends of a specific CR have no effect on you.


Transformation Flaw: Planar Binding
Your body and soul are bound to a fiendish plane
of existence. You have disadvantage on death
saving throws as the plane attempts to pull you
back to it. If you would be killed, your soul has
been dragged back to a plane of existence of the
GM’s choice. This plane is your new home, and
you become an NPC under the GM’s control.
If you are on the fiendish plane responsible for
your transformation, this flaw has no effect.

Grim Hollow Fiend Stage 1(SCFEC) Image

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