Prerequisite: Origin/Class must be derived from the elements Character must be Level 4 or higher
When you select this feat, choose a damage type from among the following (Fire, Cold, Lightning, Thunder, Acid, Poison)
Ability Score Increase- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Anima Infusion- Whenever you deal the chosen damage type, you gain a charge. You may hold a maximum number of charges equal to your Proficiency Bonus.
Nativus Droméas- You may use a bonus action to expend a charge. When you do, you gain additional movement equal to half your movement speed.
Nativus Mentis- As a reaction, whenever you are hit by a spell/attack or receive damage, you may expend a charge. When you do, choose one;
- Add half of your proficiency bonus, rounded down, to your AC. this effect last until the start of your next turn.
- Gain advantage on Constitution saving throws to maintain concentration until the start of your next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/21/2025 1:26:48 AM
|
2
|
1
|
1
|
Coming Soon
|
|
|
2/21/2025 2:16:09 AM
|
2
|
1
|
1.5
|
Coming Soon
|
Comments