You gain the following benefits.
Ability Score Increase. Your Wisdom or Charisma score increase by 1.
Rousing Speach. You can spend 10 minutes speaking to a number of willing creatures up to your Charisma modifier (minimum of one creature). You and each creature that hears your speech gain temporary hit points equal to your spellcasting modifier + your proficiency bonus. For 1 hour after your speech, you and these creatures have advantage on saving throws and ability checks. Additionally, these creatures are immune to the charmed and frightened conditions for 1 hour.
Bolstering Aura. can use your action to create an aura of encouragement around yourself that lasts for 1 minute. While within 30 feet of you, friendly creatures gain a bonus to their attack rolls equal to half your spellcasting ability modifier (rounded down, minimum of +1). Once you use this feature, you can’t use it again until you finish a long rest.
Protective Ward. You have 3 charges of Protective Ward. When an ally within 30 feet of you takes damage, you can use your reaction to expend one charge of Protective Ward to grant that ally resistance to one type of damage of your choice. This resistance lasts until the end of that ally's next turn. You regain all expended charges when you finish a long rest.
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