Emerald Dragon Bond Image

Staring at the 1st level you gain a level 1 bonded Emerald Dragon. You may telepathically communicate with your bonded dragon while you are within the bond range.

Starting at the 1st level you may add Detect Magic and all 0 EP Emerald Powers to your list of Powers known. These are in addition to the number of Emerald Powers added to your list of Powers known each level. The maximum amount of EP you can spend on the single use of a Power equals your Dragon Rider class level and you may only use Powers while you are within the bond range of your bonded dragon.

Emerald Resistance: Staring at the 1st level you gain resistance to poison.

Emerald Seeds: Starting at the 2nd level, you can create magic seeds that have a variety of different effects. Creating a seed can be done in conjunction with a short rest and you may have a number of seeds at any given time according to the Emerald Seed Table. Emerald seeds are magical and can only be created while within bond range of your bonded dragon. Once a seed is created it does not lose its magic even if it leaves the bond range with your dragon.

Healing Seed -  Eating this seed heals hit points equal to 2d4 + your Wisdom modifier. You may eat any number of seeds as an action.

Exploding Seed - You may drop any number of these seeds on the ground as a bonus action or throw a single seed to any point you can see within 30 ft. as an action. The moment a creature other than you enters the same space as this seed you may detonate the seed as a reaction. The target creature must make a Dexterity save (DC = 10 + 1/2 your level). On a failure the creature takes 2d10 force damage, taking half damage on a success.

Poison Seed - This seed can be dissolved in liquid or crushed into a powder and smeared over the blade of a weapon as an action. After applying the seed in this way, its effects last for 10 minutes, after which point, the poison is rendered inert. Any creature ingesting the seed or injured by a piercing and slashing weapon covered with the seed must make a Constitution save (DC = 10 + 1/2 your level). On a failure the creature is poisoned for 1 minute.

Boulder Seed - As an action while within 120 ft. of this seed, you may turn it into a 5-foot diameter, 1,000 pound stone sphere.

Energy Transfer: Starting at the 5th level, as a bonus action you may transfer your life energy into magical energy. Roll your cleansing dice. You may reduce your hit points by any amount up to your roll result and restore lost EP by the same amount. At the 10th level you may use this ability to reduce your hit points and restore the EP of any willing creature within 60 ft. or you. At the 15th level the range increases to 120 ft.

Emerald Immunity: Starting at 8th level you gain immunit to poison

Avatar of Life: At the 20th level you become so attuned to the natural world that you are constantly filled with pulsating Emerald energy. Your Dragon Bond extends to an infinite range as long as you are on the same planet. Connection to your dragon, and the energy of your dragon’s core can be transferred to you through the natural world. In addition, your body is constantly healing itself by absorbing ambient emerald energy from the world. You heal 1 hit point every minute and may completely restore a severed body part in 24 hours.

Emerald Dragon Bond Image

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