The Demon Lord Image

Through a dark and forbidden ritual granted to you by the book of blood, you have infiltrated deep into the Abyssal Plane, slain a Demon Lord, conquered a layer of the Abyss, and consumed the Demon Lord's blood becoming a demon yourself, gaining their malevolent power and their infernal influence, enhancing your martial prowess, infusing your strikes with demonic fury, and making you a fearsome force on the battlefield. Awakening the inner potential lying dormant within you, held back by the chains of morality and honor no more, you brush your fingertips across the threshold of godhood and glimpse the boundless upper limits of power as your hunger becomes truly bottomless. You have become….. The Demon Lord of Gluttony.

 

[Offense]:

Voracious Inclination: Your crit range and to hit modifier increase by a flat 3 and you gain a special 3d12 bite attack that replaces a single attack you make. This bite attack is treated as an unarmed attack you have expertise in and uses your dex modifier for its bonus. This bite attack has the Vex property, of which you have mastery, and has the following ability:

 

When you crit with this bite attack roll a 1d4, consuming a limb (1-2 arms) (3-4 legs) and getting a taste for blood increasing your crit range and to hit modifier against a target whose flesh you’ve consumed by 2 per limb. (If the creature has no limbs you consume a chunk of flesh comparable to a limb. This counts as having consumed a limb.)

 

Consuming a limb grants you an additional bite attack that turn against the creature who’s limb you consumed this way.

 

Sanguine Masacre: Nothing brings you more joy than reveling in the blood of your fallen enemies. All damage you deal is increased by one die size, regardless of type. Whenever a creature is slain by you, you gain a level of blood frenzy. As long as you have at least one level of blood frenzy, you may utilize your sneak attack twice per turn rather just once. Every level of blood Frenzy increases your sneak attack die and damage die by one rank. (1d6 to 1d8, 1d8 to 1d10, 1d10 to 1d12, 1d12 to 1d20) Additionally, any creature attacked by you is considered hexed for the purposes of the spell, and this can occur a number of time equal to your proficiency bonus. 

 

[Defense]:

 

Superior Reflexes: You automatically succeed all dexterity saving throws and have a second reaction. Your “Uncanny Dodge” class feature allows you to nullify all damage and its following effects that would have been done to you upon using it. Additionally, once per long rest, should you fall to 0 hp you, instead fall to 1 hp as you draw upon your fiendish vitality to stay in the fight.

 

Gluttony Incarnate: When consuming the flesh of your target your body quickly metabolizes this meal to make room for more, bolstering your insatiable appetite. When landing any crit against a target, gain thp equal to ½ of the damage dealt as you whet your appetite with their blood. If you have thp remaining at the end of combat it is converted to hp. Doing so revitalizes your soul, making you immortal as long as you continue to feed in this matter. You are immune to normal aging and any effect that would age you. You don’t need to breathe, drink, or sleep to thrive, renewing your body and mind as you gain the benefits of a Long Rest every 4 hours if you are not in combat.

 

[Utility]:

 

Fiendish Superiority: You are permanently under the effects of the “Foresight” spell and your "Blessing of the Raven Queen" feature can be used as a free action after you land a hit on a creature with a weapon attack. Any creature who has immunity to criticals for any reason (mithril, abilities, etc) instead has vulnerability to criticals, but this only applies to your bite attacks. All other attacks are still subject to the effects of the creature's crit immunity.

 

Valnir; Fallen King of Duskhold: The blood of kings runs in your veins. In the very marrow in your bones. You have tasted the blood of peasants and royalty; None are above your appetite.

 

As a bonus action you may uncap your potential and don your true Demon Lord form. When you do, you increase your size category by 1, increase your reach by 15ft with your melee attacks, and you are considered under the effects of the "Mirror Image" spell while this guise is donned. While in your ascendent form your passive and active resistances become immunities, you become immune to Fire and the Fear condition as your demonic blood has purged those weaknesses from your body, you gain a fly speed equal to your walking speed and your movement speed is doubled.

 

When you are in your lair, Duskhold, and assume this form, you are aware of the location of any creature you have encountered, as long as they are within the city's borders, at all times, and can teleport to their exact location at will.

 

You may disengage this ability as a bonus action.

 

 

Downsides:

 

Tunnel Vision: When you have tasted the flesh/blood of a hostile target while in combat you are unable to attack another creature until your current target is outside of your field of vision.

 

Hubris of a King: With your new powers comes a level of arrogance. When speaking to or being spoken to by anyone below godly status you have disadvantage of charisma checks and saves other than intimidation to resolve diplomatic talks and/or tensions.

 

Hunger Pangs: Ending a combat without consuming flesh or blood causes your body to go into shock, suffering 1 points of exhaustion and reducing your movement speed by half. Consuming the flesh of an enemy removes these exhaustion points.

 

Palette Overload: Your hunger is a compulsion and a downfall. From the myriad things you have consumed flavors all begin to blend together. You receive no healing from consumables. Food all tastes the same.

 

Heavy is the Head: Demons and Devils covet your throne. Those who are not your followers are immediately hostile towards you.

 

Age Old Conflict: Creatures of good Alignment (Lawful/Neutral/Chaotic) have advantage on all melee attacks made against you as the blood and essence of demons runs thick in your veins.

 

Infernal Downfall: You cannot gain resistance or immunity to radiant damage. When suffering radiant damage lose your damage resistances/immunities for 1 turn.

 

Hallowed Denial: You are unable to willingly enter Hallowed ground. If you are to find yourself teleported, moved or positioned on Hallowed ground you are shunted to the furthest end and take 10d12 radiant damage.

 

Overeager: Sometimes the urge to sink your teeth into flesh is overwhelming. If you begin combat without a weapon drawn then your first attack action may only be a single bite attack at disadvantage.

 

A True Demon's Death: Due to your demon blood, when you die, your body is turned to ash after 10 minutes. Your soul then departs, and if there is no new viable host body for you to inhabit (clone/ simulacrum), you are revived within your lair of Duskhold in the Abyssal Plane. From here, you can only be summoned back to the Mortal Plane by use of the wish spell cast by one of your followers.

 

Pride Cometh Before Vanity: Your creature type changes from Humanoid to Fiend. Anybody who casts detect good and evil automatically detects that you are evil and any ability that recognizes fiends will recognize you as one, as well as anybody who sees you in your true form recognizes you as a fiend. You make no effort to conceal your identity as the pride you've inherited as a Demon Lord surpasses even your vanity as elven kin. 

 

Insatiable Hunger: Should an enemy die to a critical bite attack, you must spend your next turn feeding upon their corpse as your hunger cannot be satiated with simply a single limb after such glorious bloodshed.

 

Frightening Appearance: Your true Demonic Form has greatly altered from its original features. You have large horns, massive black feathered wings, and a crown of abyssal fire that marks you as a Demon Lord of the Abyss. You can hide your true form at will except for in these circumstances:

 

• Gaining the unconscious condition.

 

• Entering hallowed ground.

 

• Taking damage from being exposed to holy water or over 50 radiant damage in a single turn.

 

• Choosing to reveal your true self.

 

• In events of extreme emotion or physical stress, a DM may call for a Constitution saving throw with a DC of their choosing to see if you maintain your humanoid form.

 

Blood Frenzy: You are driven into a manic frenzy upon ending a life, momentarily losing all sense of friend or foe. Upon killing an enemy with a critical attack, your next attack must go to the creature closest to you within melee range, regardless of affiliation. 

 

Master's Amulet: As a Demon Lord, you possess an Amulet, worn on your person, that contains a fragment of your soul. This Amulet must remain on your person at all times. Whoever possesses this Amulet possesses the power to control you as in the summon greater demon spell, cast at 9th level. You may make a Charisma saving throw DC 17 at disadvantage to resist the compulsion to obey for 1 minute. Anyone with in depth knowledge of the Demon Lords would know of this amulet's existence, though not necessarily its location. 

 

A True Name's Power: Upon ascending to the rank of Demon Lord, the abyss gave you your true name, but with the knowledge of ones true name comes a significant amount of risk. Anyone who possesses your true name has complete control of you as in the summon greater demon spell casted at 9th level. You may make a Charisma saving throw DC 22 at disadvantage to resist the compulsion to obey for 1 minute. Anyone with even a base knowledge of summoning demons would know of the existence of a true name, though not necessarily whether a specific demon even has one or not as a true name's possession is a very rare occurrence.

 

Abyssal Absorption: Should you die while in the abyss itself and no viable host is available to inhabit, you die immediately and permanently as your body and soul are absorbed into the abyssal layer to feed its own voracious hunger. This effect is irreversible by any known magic.

 

Absolute Offense: Your pure focus on offense leaves your defense vulnerable to counter-attacks. You suffer a -2 to your AC against attacks from any creature other than the last creature you attacked. 

 

Total Abilities: 6

Total Flaws: 18

 

The Demon Lord Image

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