You are adept at using guns effectively and you learn the ability to gunsmith.
- You gain proficiency with Firearms.
- If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest.
- When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.
- During a short or long rest, you can attempt to craft ammunition for any type of weapon for half the cost. Make a Tinker's Tools check; the result will determine how much ammunition you craft. DC 1 - 1 Ammo; DC 2-10 - (d4) Ammo; DC 11-20 - (d6) Ammo; DC 21+ (d10).
- During a short or long rest, you can attempt to repair any type of damaged firearm for half the cost of the weapon. Make a Tinker's Tools check DC 20, upon a success the firearm will be repaired and is functional. Upon a failure the weapon will remain damaged and is unusable. Once you use this feature, you can't use this feature again until your next short or long rest.
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