Dirty Fighting (5E Version) Image

Prerequisite: Dexterity 13 or Strength 13
You fight with cunning tricks and underhanded tactics, gaining the following benefits:

  • When you hit a creature with an unarmed strike or melee weapon attack, you can attempt to distract them. The target must succeed on a Wisdom (Insight) check against your Dexterity (Sleight of Hand) or Strength (Athletics) check (your choice) or have disadvantage on their next attack roll before the start of your next turn.
  • You can make a Shove or Grapple attempt as a bonus action on your turn.
  • If you have advantage on an attack roll against a creature and hit, you can deal an extra 1d4 damage of the weapon’s type once per turn.
Dirty Fighting (5E Version) Image

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