Mycology is second nature, you know everything there is to know about fungi, and yet eager to discover more.
You must be a circle of spores Druid or Nature domain cleric. You learn the spell “Spore cloud” and can cast it a number of times equal to your proficiency bonus per long rest ignoring any material components for the spell.
in addition, you gain the ability to create a few types of edible mushrooms with magic. Roll 1d4 to see what type of mushroom you get. They can be added to food to give the meal the following effect: any creature who consumes this meal gains 1d6 temporary hit points for 24 hours in addition to any effects given by the mushroom. The mushroom can also be eaten on its own as a bonus action, and will only give the effect listed. You can create mushrooms a number of times equal to your Nature skill modifier +1 and all charges reset on a long rest.
*If you have the Druid class you can spend a wildshape charge and choose the mushroom created instead.
- Shiitake mushroom cap (you have advantage on saving throws against poison for 24 hours)
- Morel mushroom cap (you have advantage on ability checks for 1 hour)
- Leonins Mane mushroom cap (you have advantage against saving throws against the frightened condition for 24 hours)
- Portobello mushroom cap (you gain an additional 5 temporary hit points for 24 hours, these temporary hit points can stack with other sources)
Previous Versions
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2/24/2025 9:39:22 PM
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2/24/2025 10:53:50 PM
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2/25/2025 12:07:34 AM
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2/25/2025 4:04:30 PM
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