Prerequisite: Must be a level 8 Blade Works Sorcerer
Your mastery over Projection has reached a point where certain legendary weapons that have been copied by ancestors of your sorcerous bloodline are ingrained into your soul, permanently etched into your magical blueprint allowing you to permanently trace four legendary weapons: Bakuya, Kanshou, Gae Bolg, and Excalibur. These weapons fill four of your Trace Slots and cannot be replaced.
Legendary Traced Weapons
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Bakuya (Radiant Fang)
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Light, Finesse, Thrown (20/60), One-Handed
- Damage: 1d8 Radiant
- Special Traits:
- Twin Fang: If you have Bakuya projected, you can use your reaction to summon Kanshou instantly.
- Balance of Light & Shadow: While wielding Bakuya and Kanshou together, you gain +1 AC.
- Special Ability (Level 14+): While wielding both Kanshou and Bakuya together, twice per long rest you can cast False Life at the 6th level.
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Kanshou (Shadow Fang)
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Light, Finesse, Thrown (20/60), One-Handed
- Damage: 1d8 Necrotic
- Special Traits:
- Twin Fang: If you have Kanshou projected, you can use your reaction to summon Bakuya instantly.
- Balance of Light & Shadow: While wielding Kanshou and Bakuya together, you gain +1 AC.
- Special Ability (Level 14+): While wielding Kanshou and Bakuya together, twice per long rest you can cast Inflict Wounds at the 6th level.
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Gae Bolg (Crimson Spear of Fate)
- Damage Type: 1d8/1d12 Piercing + 1d4/1d6 Force
- Properties: Versatile, Reach, Thrown (30/90)
- Effect: If Gae Bolg is thrown, it returns to your hand at the end of your turn. When thrown, it ignores half and three-quarters cover. Four times per long rest If a melee attack made with the Gae Bolg hits, you can force the target to make a Constitution saving throw (DC = your Spell Save DC) or suffer an automatic critical hit.
- Special Ability (Level 14+): Four times per long rest If a melee attack is made with the Gae Bolg hits, you can force the target to make a Constitution saving throw (DC = your Spell Save DC) or suffer an automatic critical hit.
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Excalibur (Sword of Promised Victory)
- Damage Type: 1d10 Slashing + 1d6 Radiant
- Properties: Heavy, Two-Handed
- Effect: Attacks with Excalibur deal an extra 1d8 radiant damage.
- Special Ability (Level 14+): Twice per long rest unleash Excalibur's Divine Light, forcing all creatures in a 30-foot line to make a Dexterity saving throw (DC = your Spell Save DC) or take 6d8 radiant damage (half on success).
Additional Benefits:
- You can project these weapons without making a Trace check.
- You can summon any of them as a bonus action once per turn.
- These projections are one tier stronger than normal projected weapons.
Previous Versions
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2/26/2025 5:47:20 AM
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Coming Soon
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