Playing With Madness Image

Some people think you're a bit strange, insane even perhaps. But really, it is society that is unfathomably deranged, what they call madness is truly enlightenment. You gain the following benefits:

  • Increase your intelligence or charisma score by 1 to a maximum of 20
  • You have resistance to psychic damage
  • Whenever you would be charmed, frightened or under the effects of short or long term madness, you instead exhibit a Mad Mannerism choosen by rolling on the table below.
Mad Mannerism
  1. You laugh maniacally. You can still cast spells while laughing, but you can't communicate verbally.
  2. You begin to sing, and every word you speak must be performed via song.
  3. You hunch your back and squat broadly, moving around like a devious little gremlin. You have disadvantage on strength checks.
  4. You are effectively deafened, hearing only the tormented cries of loved ones lost.
  5. You experience the world as spinning around you in circles, making you dizzy and halving your movement speed.
  6. You are stricken by hubris and aggression. You have disadvantage on wisdom and intelligence checks.
  7. You begin to cry, tears falling down your eyes. You have disadvantage on perception checks.
  8. Your face twists in a wicked smile and your eyes open wide. You have disadvantage on charisma checks.
  9. You begin coughing and grunting, and you feel rigid and tense. You have disadvantage on dexterity checks.
  10. Let your DM choose for you
Playing With Madness Image

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