Some people think you're a bit strange, insane even perhaps. But really, it is society that is unfathomably deranged, what they call madness is truly enlightenment. You gain the following benefits:
- Increase your intelligence or charisma score by 1 to a maximum of 20
- You have resistance to psychic damage
- Whenever you would be charmed, frightened or under the effects of short or long term madness, you instead exhibit a Mad Mannerism choosen by rolling on the table below.
Mad Mannerism
- You laugh maniacally. You can still cast spells while laughing, but you can't communicate verbally.
- You begin to sing, and every word you speak must be performed via song.
- You hunch your back and squat broadly, moving around like a devious little gremlin. You have disadvantage on strength checks.
- You are effectively deafened, hearing only the tormented cries of loved ones lost.
- You experience the world as spinning around you in circles, making you dizzy and halving your movement speed.
- You are stricken by hubris and aggression. You have disadvantage on wisdom and intelligence checks.
- You begin to cry, tears falling down your eyes. You have disadvantage on perception checks.
- Your face twists in a wicked smile and your eyes open wide. You have disadvantage on charisma checks.
- You begin coughing and grunting, and you feel rigid and tense. You have disadvantage on dexterity checks.
- Let your DM choose for you
Tags:
Warding
Bengt_the_Great
Comments