Your disdain for divine power once blinded you, but being forced to serve a Betrayer God shattered your certainty. Now, under Ioun’s guidance, you wield newfound insight—not just to seek knowledge, but to strike down those who twist it.
Mage’s Denial: When a creature you can see within 30 feet regains hit points through magic, you can use your reaction to interfere with the spell’s effectiveness. The creature regains only half the intended hit points, and you absorb the lost healing as arcane energy, gaining temporary hit points equal to the amount negated. You can use this feature a number of times equal to your Intelligence modifier (minimum of once) per long rest.
Mystic’s Clarity: Your connection to Ioun grants you unparalleled insight. When you make an Intelligence check to recall lore, decipher scripts, or analyze magic, you can roll a d4 and add the result to the check.
Echoes of the Crawling King: Though you have broken free, the Crawling King’s torment lingers in your mind. At the end of each long rest, roll a d20. On a 1, you suffer vivid nightmares of your time in his grasp, reducing your maximum hit points by your wizard level until your next long rest. Additionally, whenever you are restrained or grappled, you have disadvantage on saving throws to resist fear effects.
Previous Versions
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