Your body has tapped into a mysterious energy that fuels your movements beyond mortal limits. You move with the speed of a storm, your reflexes are lightning-fast, and your body heals at an accelerated rate provided by the Speed Force.
⚡ Speed Surge: Your base movement speed is doubled. At level 10 your based movement speed is tripled.
⚡ Lightning Reflexes: You gain advantage on Dexterity saving throws and initiative rolls.
⚡ Speedster’s Healing: At the start of each of your turns, you regain 1d4 hit points.
⚡ Lightning Charge: Every 10 feet of movement you take in a turn generates one charge of static electricity (maximum of charges per turn is based on movement speed). You can release this charge in two ways:
- Imbue Attack: When you hit a creature with a melee weapon or unarmed strike, you can expend one or more charges to deal 1d6 lightning damage per charge spent.
- Lightning Arc: As a bonus action, you can hurl your built-up electricity at a target within 30 feet, forcing them to make a Dexterity saving throw (DC = 8 + your proficiency bonus + Dexterity modifier). On a failed save, they take 1d6 lightning damage per charge spent, or half as much on a success.
⚡ Flash Step: If you move at least 20 feet in a straight line, you can use a bonus action to take the Dash action or make a single unarmed strike as part of the same movement.
- Opportunity attacks against you while you are moving have disadvantage.
⚡ Wall & Water Running: You can move across vertical surfaces and liquid (such as water, lava, or acid) as if they were solid ground. However, you must end your movement on a solid surface or fall immediately.
⚡ Metabolism Overdrive: Your body burns energy at an extreme rate. During a long rest, you must consume five times the normal amount of rations or suffer one level of exhaustion from starvation.
Previous Versions
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2/26/2025 4:54:00 PM
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Coming Soon
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