The Haunted Honk Image

You have shared corporeality with one of the ethereal honks. It knows you and you know it. You have access to the chaotic malevolence within.

Honk Blast

You unleash a powerful honk that reverberates through the air, compelling creatures within range to obey your command.

  • Range: 30 ft. radius centered on you.
  • Effect: All creatures of your choice within range must make a Wisdom saving throw (DC = 8 + Charisma Modifier + Proficiency Bonus - 2).
  • On a Failure: Affected creatures are subject to the Command spell for 1 round, obeying one of the following single-word commands: Approach, Flee, Halt, Drop, or Grovel.
  • On a Success: Creatures are shaken but suffer no other effect.
  • Usage: You can use this ability once per short or long rest.

Concentrated Honk

You focus your honk on a single target, directing the full power of your magical voice to bend their will.

  • Range: 30 ft., Single Target.
  • Effect: The target must make a Wisdom saving throw (DC = 8 + Charisma Modifier + Proficiency Bonus + 2).
  • On a Failure: The target is subject to the Command spell for 1 minute or until the command is completed.
  • On a Success: The target is shaken but suffers no other effect.
  • Usage: You can use this ability a number of times equal to your Charisma modifier (minimum 1) per long rest.

Startling Honk

Your honk carries a supernatural fear that chills the bravest hearts.

  • Range: 10 ft. radius centered on you.
  • Effect: All creatures of your choice within range must make a Wisdom saving throw (DC = 8 + Charisma Modifier + Proficiency Bonus).
  • On a Failure: Creatures are Frightened until the end of their next turn.
  • Usage: You can use this ability a number of times equal to your Charisma modifier (minimum 1) per long rest.

Echoes of the Honk

The spectral honk lingers, sowing fear and confusion—but its eerie power comes at a price.

  • When using Startling Honk, you can target an additional creature within 10 ft.
  • Creatures immune to fear still suffer Disadvantage on their next attack roll or ability check after failing the save.
  • Risk – Echo’s Backlash: If any creature succeeds on the Wisdom saving throw, the spectral echo reverberates back to you, causing you to be momentarily disoriented.
    • You must make a Charisma saving throw (DC 12) or become Confused until the end of his next turn, hearing phantom honks that distort his senses.
    • During this time, your next Charisma-based check or saving throw is made with Disadvantage.
The Haunted Honk Image

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