You have shared corporeality with one of the ethereal honks. It knows you and you know it. You have access to the chaotic malevolence within.
Honk Blast
You unleash a powerful honk that reverberates through the air, compelling creatures within range to obey your command.
- Range: 30 ft. radius centered on you.
- Effect: All creatures of your choice within range must make a Wisdom saving throw (DC = 8 + Charisma Modifier + Proficiency Bonus - 2).
- On a Failure: Affected creatures are subject to the Command spell for 1 round, obeying one of the following single-word commands: Approach, Flee, Halt, Drop, or Grovel.
- On a Success: Creatures are shaken but suffer no other effect.
- Usage: You can use this ability once per short or long rest.
Concentrated Honk
You focus your honk on a single target, directing the full power of your magical voice to bend their will.
- Range: 30 ft., Single Target.
- Effect: The target must make a Wisdom saving throw (DC = 8 + Charisma Modifier + Proficiency Bonus + 2).
- On a Failure: The target is subject to the Command spell for 1 minute or until the command is completed.
- On a Success: The target is shaken but suffers no other effect.
- Usage: You can use this ability a number of times equal to your Charisma modifier (minimum 1) per long rest.
Startling Honk
Your honk carries a supernatural fear that chills the bravest hearts.
- Range: 10 ft. radius centered on you.
- Effect: All creatures of your choice within range must make a Wisdom saving throw (DC = 8 + Charisma Modifier + Proficiency Bonus).
- On a Failure: Creatures are Frightened until the end of their next turn.
- Usage: You can use this ability a number of times equal to your Charisma modifier (minimum 1) per long rest.
Echoes of the Honk
The spectral honk lingers, sowing fear and confusion—but its eerie power comes at a price.
- When using Startling Honk, you can target an additional creature within 10 ft.
- Creatures immune to fear still suffer Disadvantage on their next attack roll or ability check after failing the save.
- Risk – Echo’s Backlash: If any creature succeeds on the Wisdom saving throw, the spectral echo reverberates back to you, causing you to be momentarily disoriented.
- You must make a Charisma saving throw (DC 12) or become Confused until the end of his next turn, hearing phantom honks that distort his senses.
- During this time, your next Charisma-based check or saving throw is made with Disadvantage.
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