Maximize Spell Image

NOTE: This is not a Feat, this is a Metamagic option available to Sorcerers. DDB doesn't have a class feature homebrew option, without me having to make it a separate subclass and I can't be bothered to add all the Dragon types (Chaos, Adamantine, Ethereal, Shadow, etc.) to Dragonblood Sorcerer and Dragonborn and add this.

You've learned how to pour the most power into your spells, though it takes a lot out of you, it is magnificent to behold!

You may spend 3 Sorcery Points to boost the damage/healing of one spell (including cantrips) to maximum. This applies to all spell damage/healing a spell can do. A 3rd Level Fireball spells does 8d6 damage normally, and does 48 damage when maximized. Eldritch Blast, cast by a Level 20 Sorcerer fires 4 times at up to 4 separate creatures. When Maximized all successful attacks deal maximum damage. 

In short, all damage done is maximized, and all healing done is maximized as well.

NOTE: please leave comments to let me know if I should adjust Sorcery Point cost. This is more powerful than Empower Spell, hence the highest cost. I mean, casting a 9th Level Fireball does 14d6 (84 max damage) to everything in it's radius that fails the save.

Adapted Maximize Spell Metamagic from 3.0/3.5e to 5e

Maximize Spell Image

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