Curse Of The Mirthirgar Image
Prerequisite: A person who has taken the Cursed Blood.
 
 

 

The mutagen coursed through my veins, a fiery torrent that twisted my thoughts and consumed my reason. My body, no longer my own, was a vessel of uncontrollable fury. The world around me blurred into a haze of red, every sound amplified, every sight distorted by the rage that ruled my every move. I couldn’t recall the person I once was, or if there was even a "me" left to find. The mutagen had stripped away my humanity, leaving only the savage hunger for destruction. Logic and restraint were mere whispers in the storm of my mind, drowned by the overwhelming need to lash out. Every breath was a struggle between the remnants of my sanity and the relentless tide of violence. I was losing myself—dissolving into something monstrous—unable to tell where the rage ended and I began.


Your body has become undiscernible between man and beast, gaining the best and worst attributes from both. While you are raging you gain a few additional benefits.

 

  • Once per turn, whenever you are subjected to a saving throw you may roll a d6. If you roll a 4 or higher you take zero damage and suffer none of the effects attached to the save.
  • While raging you are immune to the effects triggered by a natural 20.
  • As an bonus action you may let out a terrifying scream. All creatures within 60ft of you must succeed a Wisdom save equal to your strength score. On a failure they are sent into a rage themselves and are forced to attack the nearest creature other than themselves for 1 minute. If you deliver the killing blow to a hostile creature under the rage you gain an additional action.
  • As soon as you enter a rage you may target one hostile creature that you can see to a challenge. While under this challenge the creature takes an amount of extra weapon damage dice equal to your rage bonus and when killed you may heal yourself for a quarter of your hp and may challenge another hostile. However if you fail to kill the creature within 5 rounds you become lethargic for 2 rounds and automatically lose your rage.

    Detrimental Property:

    Because of your deep rage. You have now become unable to control yourself while in the heat of battle. The first time you lose a quarter of your maximum health you must roll a DC 10 Wisdom saving throw. The DC increases by 5 for every quarter of health you are missing. If you either fail the saving throw or are dropped to 1 hit point. You enter a berserk state so deep that you are completely uncontrollable as the curse takes over. While raging in this state. You attack the nearest creature as many times as possible. If 10 rounds have passed while in this state, then your rage automatically ends and you suffer 5 levels of exhaustion.

Previous Versions

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2/28/2025 12:22:22 AM
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2/28/2025 12:55:27 AM
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Curse Of The Mirthirgar Image

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