You made a deal with a hag for luck - unlucky for you, you did not specify whether your luck would be good or bad.
You gain the following benefits:
Improve Fate. When you or another creature within 60 feet of you succeeds on or fails a D20 Test, you can roll 1d10 and apply the total rolled as a bonus or penalty to the d20 roll. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
Twisted Fate. Once you used Improve Fate, until you take a Short or Long Rest, whenever you succeed on a D20 Test, roll a d10. On a 1 or below you fail the check instead. Increment the number required to fail every time you succeed on a roll, resetting back to 1 once you either fail a D20 Test or finish a Short or Long Rest.
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