Boons:
- Fast Healing: When at or below half your hit points, and above 0 hit points, you regain 10 hit points at the start of your turn.
Flaw:
- Existence of Death: Your body is a conduit for mass amounts of negative energies, which grants you increased power, but this does come with detriments. Upon taking damage from either a celestial creature, radiant damage, or a weapon that has been blessed, you take an additional 1d6 damage for each of your transformation levels.
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