Death Knight - Stage 4 (Hellfire Orb) Image

Boons:

  • Hellfire Orb: You gain the ability to fire an orb of your hatred mixed with your necrotic power. You pick a point you can see within 120 feet. Each creature in a 20 ft radius sphere centered on that point must make a Dexterity saving throw against your transformation save DC. The sphere spreads around corners. On a failure, creatures within the sphere take 10d6 fire damage and 10d6 necrotic damage, or half as much on a success. Any medium or smaller creature that is killed by this damage, as well as any corpses of such creatures in the sphere can be raised as a skeleton under your control (no action required).

    You may use this feature twice, regaining any spent uses upon completing a long rest.

Flaw:

  • Forsaken: The burden of your soul being outside your body has grown exponentially. If your Anchor is more than 5ft away from you for longer than 1 minute, you gain one level of exhaustion that cannot be lost until you reclaim it. For every day you are without your Anchor, you gain an additional level of exhaustion.

    In addition, the extra damage you take from you Existence of Death flaw has increased to 1d8 per transformation level. You also have disadvantage against saving throws against celestials and divine blessed Humanoids.
 
Death Knight - Stage 4 (Hellfire Orb) Image

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