Boons:
- Aura of the Death General: You emit an aura of horrid necrotic power. This aura radiates up to 20 feet from you while you are conscious. Any undead you choose within the aura makes saving throws with advantage.
In addition, undead of your choice regain 1d6 hit points whenever they start their turn there.
Flaw:
- Forsaken: The burden of your soul being outside your body has grown exponentially. If your Anchor is more than 5ft away from you for longer than 1 minute, you gain one level of exhaustion that cannot be lost until you reclaim it. For every day you are without your Anchor, you gain an additional level of exhaustion.
In addition, the extra damage you take from you Existence of Death flaw has increased to 1d8 per transformation level. You also have disadvantage against saving throws against celestials and divine blessed Humanoids.
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