Boons:
- Eradicating Blow: When you hit with your Death Knight Weapon, you can choose for the attack to be a critical hit instead.
In addition, any creature that is at or below 40 hit points that is hit with your Eradicating Blow instantly dies. If this creature is humanoid, you can raise them as a skeleton under your control (no action required).
You can use this ability once per long rest.
Flaw:
- Forsaken: The burden of your soul being outside your body has grown exponentially. If your Anchor is more than 5ft away from you for longer than 1 minute, you gain one level of exhaustion that cannot be lost until you reclaim it. For every day you are without your Anchor, you gain an additional level of exhaustion.
In addition, the extra damage you take from you Existence of Death flaw has increased to 1d8 per transformation level. You also have disadvantage against saving throws against celestials and divine blessed Humanoids.
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