Boons:
- Giants Thu'um: Your Giant lineage allows your voice to be heard. At any time you can make your voice be heard from a mile away. Additionally, you can force your voice to produce new effects.
As a bonus action, you can take a large breath, filling your lungs with power. By doing this, you gain 1d4 Voice points (VP) to a maximum of 8. After 1 minute of you not repeating this action, you lose all VP. You cannot use this feature if you cannot breathe air. You can spend VP to use the following abilities:
• Whirlwind Sprint (1VP). As a bonus action, you cause the thu'um to rush you forward, carrying you in its wake with the speed of a tempest. You move up to your speed without expending any movement, and any opportunity attacks made against you have disadvantage until the end of your turn.
• World Shatter (2VP). As an action, you produce a large wave of force in a 60-foot radius centered on you. Each creature in that area must make a Strength saving throw equal to your transformation save DC. On a failed save, a creature takes 6d8 force damage, is knocked 20 feet away from you, and falls prone. On a successful save, the creature takes half as much damage and isn't knocked back.
• Unrelenting Force (2VP). As an action, you project your voice in a 60-foot cone. Any creature in the area must make a Constitution saving throw on a failure; the creatures are pushed back 40 feet. Any creature kept a loft in the air with a flying speed within the area that fails the saving throw are forced to the ground taking the necessary amount of fall damage.
• Roar of Protection (3VP). Upon being hit by any attack roll you can use your reaction to make it miss. Using the force of the roar to shield you from damage.
• Call of Valor (4VP). As an action, you let out a call that reverberates through time itself, summoning warriors of ancient past. You choose a space within 15 feet of you and summon 4 berserkers. They act on their own initiative count and are your allies who are under your control. You must keep concentration on this ability as if it were a spell.
Flaw:
- The Bigger You Are: Your prodigious size leaves you vulnerable to creatures whose size make them nearly beneath your notice. Creatures who are at least two size categories smaller than you (Small if you are Large, for example) score critical hits on a roll of 18, 19, or 20 on attack rolls against you. In addition, you cannot be immune to critical hits by any means.
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