When casting a spell that uses a spell slot, you can choose to make the magic burst around you. For each level of the spell slot consumed during the initial casting, roll 1d12. Creatures within a 60-foot radius of you must make a Constitution saving throw against your Transformation Save DC or take force damage equal to the number rolled, or half as much on a success.
Flaw:
Fractured. Your new native plane attempts to pull you to it, laying claim to your form. Whenever you roll a natural 1 on a saving throw against a magical spell or ability, you take 1d6 force damage per two character levels in addition to any other damage or effects you would suffer, as your native plane attempts to unbind you from the Material Plane. For example, a 6th-level character would take 3d6 force damage. This damage ignores resistances and immunities.
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