This is a optional feature for Warlocks that you unlock at level 5.
As your Pact with your patron becomes stronger, you learn to offer yours, or someone else's vitality in exchange of power; Once per turn you may choose to sacrifice some of your hit dices to gain a benefit, as shown in the table below, alternatively, you may offer someone else's vitallity to gain the same benefits, the target must be within 5ft of you during the entire process and either be willing or be incapacitated, and you must spend 10 minutes to do so (it costs no time or action to do it on yourself), if the target is a willing creature, you expend its hit dices as normal, if the target is incapacitated, you kill it in the process, the number of hit dices you gain to perform this offering is equal to the creature CRs or Level.
Hit dices expended through this feature do not heal the creature whose hit dices were offered, and hit dices expended this way can only be recovered through a long rest.
| Offering | Gift |
|---|---|
| 2 hit dices | Select a 1st level spell from your warlock's prepared spell list, you cast that spell as a 1st level spell. |
| 4 hit dices | Select a 1st or 2nd level spell from your warlock's prepared spell list, you cast that spell as a 2nd level spell.. |
| 6 hit dices | Select a 1st, 2nd or 3rd level spell from your warlock's prepared spell list, you cast that spell as a 3rd level spell. |
| 8 hit dices | Select a 1st, 2nd, 3rd or a 4th level spell from your warlock's prepared spell list, you cast that spell as a 4th level spell. |
| 10 hit dices | Select a 1st, 2nd, 3rd, 4th or 5th level spell from your warlock's prepared spell list, you cast that spell as a 5th level spell. |
| 2 hit dices | you regain a number of hit points equal to a roll of one of your hit dices plus your charisma or constitution modifier (your choice). |
| 5 hit dices | You regain a use of a feature that resets on a short rest, that feature can't let you heal or cast any spell short for a cantrip. |
| 10 hit dices | You regain a use of a feature that resets on a long rest, that feature can't let you heal or cast any spell short for a cantrip. |
Spells casted this way require the same components and time to be casted as it normally would.
if the ritual is interrupted (you stop performing it, the creature doesnt match the pre-requisites anymore, or you take damage and fail a constitution saving throw equal to half the damage taken) the hit dices are expended and you dont gain any benefit from this feature.
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