Sigil Marking • As a bonus action, you can place up to 3 magical marks (Only 1 mark per Bonus Action) on any object or creature you can see within 30 feet. These marks are invisible to others and cannot be detected by magical means (unless specifically investigated by someone using Divination magic or similar magic). per long rest
• Duration: The marks lasts indefinitely or until you teleport to it. You can only have one active mark at a time, and placing a new mark causes the previous one to disappear.
• Teleportation Range: As an action, you can teleport to the location of the marked objects or creature, provided it’s within 500 feet of you. You must be able to see the marked object or creature (or know its general location) to teleport. If the target is in a different plane, you cannot teleport to it.
• Silent Step
• While a mark is active, your movement speed increases by 10 feet,
• Instant Escape
• Once per short rest, as a reaction to being attacked, you can teleport to the location of your marked target, instantly evading the attack. This also allows you to potentially escape from harmful situations, like traps or dangerous enemies. Passing a DC 17 Dexterity saving throw