You are the chosen vessel of the One-Tailed Beast, Shukaku. Sand bends to your will, forming an unbreakable defense, deadly attacks, and, when necessary, unleashing the full wrath of the sand demon within you.
Living Sand Armor (Passive Defense Bonus)
-You gain +2 AC as your sand instinctively shields you.
-Twice per long rest, when hit by an attack, you can impose disadvantage on the roll.
-Shukaku’s Last Laugh (Undying Sand Clone)
When you are reduced to 0 HP, you can choose to use a Sand Clone shatters in your place, and you remain standing at 1 HP.
But you leave a part of yourself behind to complete the transformation losing 1d4 max hp permanently
This can be used once per long rest.
-Sand’s Grasp – Maeluis' Coffin (CC & Damage)
As a bonus action, you can command the sand to restrain a creature within 30 feet. They must make a Strength saving throw (DC = 8 + proficiency bonus + primary ability modifier).
On a failure, they are Restrained until the end of your next turn.
3 times per long rest
Once per long rest, while a creature is restrained, you can use an action to crush them with sand, dealing 4d8 bludgeoning damage and ending the effect.
-Ultimate Defense – Sand Dome (Short-Term Damage Resistance)
Twice per day, as a reaction, you summon a protective sand dome around yourself for 1 round.
While inside the dome, you cannot be affected by any PHYSICAL attack or spell
You cannot see or hear anything outside the dome all telepathic bonds are severed
You cannot take any actions while in the dome
Must use bonus action to drop the dome
-Shukaku’s Awakening – Demon Sandstorm (Transformation)
(Once per Long Rest, Duration: 1 Minute)
When your rage or willpower breaks its seal, the power of the One-Tailed Beast surges through you, transforming your body into a monstrous hybrid of human and sand demon.
Triggered As A Bonus Action: You enter Shukaku’s Form for 1 minute.
Your Physical Appearance: Your skin takes on sandy, jagged textures, and your eyes glow an eerie yellow. Faint whispers of a demonic voice fill the air.
Transformation Bonuses:
+20 Temporary HP
Attacks that hit you deal 1d6 sand damage back to the attacker (once per turn).
Your Gaara’s Coffin ability does not require a bonus action—you can restrain a creature automatically when you hit them with an attack.
Your movement speed increases by 10 feet.
Downside:
After the transformation ends, you suffer one level of exhaustion (which can only be removed by a long rest).
If you drop to 0 HP while in this form, the transformation instantly ends and you cannot use your Sand Clone ability.
To maintain this ability you must attack or be attacked every round or your rage is calmed and the effect ends early
Previous Versions
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3/8/2025 6:07:08 PM
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Coming Soon
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