Prerequisite: Requires a Dexterity score of 13 or higher
General Feat
You gain the following benefits.
Projectile Catch. You can use your reaction to make an opposed Dexterity (Sleight of Hand) save against the attack roll of any Ranged Attack on yourself or an ally within melee range. On a successful save, remove 3d10 from the incoming damage. If this damage is completely negated, then you can make a ranged attack to return the projectile with the same initial damage as when you were attacked. This only applies to physical projectiles.
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