Umbra Clan Image
Prerequisite: Requires a Charisma score of 13 or Higher Requires a Rogue Class Requires the Phantom Rogue Subclass
 

Starting at the second level you can conjure 2  Shadows once per day, that may act as your doubles, They appear as if they were you in a jet-black form. these doubles can attack other creatures with duplicates of any weapons you have using your Charisma modifier bonus to Hit. if an Umbra is conjured they must roll an initiative once in battle. Umbras can only travel through dim and dark places. If they are exposed to light they must succeed a Charisma Saving throw otherwise they will disappear. an umbra can not take damage nor do they have any HP. 

Additionally, an Umbra may travel within 200 ft of you, you can see through each of their eyes if they were your own. Starting at the 10th Level, you may use this feat twice per day and you can use an Umbra to teleport to a location where one is stationed, taking their place where they stand. at higher levels, you may conjure more umbras creating a jet-black clan of shadows.  at Level 5 you are able to Conjure 3 Umbras, at Level 10 you are able to conjure 6 umbras,  at Level 15 you are able to conjure 9 Umbras to use at your disposal. 

d10

Umbra Clan

Roll a d10 for each clone in clockwise order of the space they are summoned at, ending with Ink, when the feat is triggered. Reroll any repeat numbers, so every clone is unique. While 'split', each clone only feels and acts on their rolled emotion. Unrolled emotions are suppressed so Ink's main body still cannot feel them while using umbra clan, even if not using all the clones.

At level 10 Each of the Emotions gains their added Effects.

1

Envy/jealousy

Added Effect:  Added +2 Bonus to Strength Saves.

2

Anxiety / Fear

Added Effect: Added +2 Bonus to Dexterity Saves.

3

Sadness

Added Effect: Added +2 Bonus to Intelligence Saves.

4

Guilt

Added Effect: Added +2 Bonus to Wisdom Saves.

5

Pride

Added Effect: Added +2  Bonus to Charisma Saves

6

Gratitude

Added Effect: Added +2 Bonus to Constitution Saves.

7

Hope

Added Effect: Radiates an Aura of protection around it in a 20 ft Radius

8

Compassion

Added Effect: Seeks out wounded allies. Heals 1d10 points of damage with a DC 13 Medicine Check.

9

Love

Added Effect: Can use the Dominate Monster spell on any creature it touches.

10

Anger
Added Effect: Extra +3 Hit Bonus to Attacks


Rot-Riot

As stress takes hold of your mind you enter a memory of your past while you were alive. This memory may not be real. However, you can move around like you were there taste smell, and touch. Seeing yourself as you once were before. However, on the outside of your mind, your Ghastly Rot takes hold of your body engulfing you in a Feral rampage. Losing control of your umbra's releasing them to their own will. All 10 Umbra's are released from the whisps of your undead reborn body. As your rot flares outward like a growing Green flame.

While you can control your character in Rot-Riot you must consider any and all around you as an enemy. Attacking them furiously. You will not have control of your Umbra's and they may attack you during this time. While in Rot-Riot. Your body Gains a +4 to all Attack rolls and are immune to any spell that may require you to roll a Wisdom Save. 

Rot-Riot replaces your exhaustion points with Stress points with 7 in total instead of 6. The DM will decide on the number of Stress points you receive at any given time. If you take 4 or more stress points you have disadvantage on all ability checks and Saving throws. at the start of initiative, you start with 1d4 times your Maximum HP and revert to 1 HP once you're calmed down. Spells Such as Greater Restoration can instantly snap you back to consciousness.

1 Point Circumstances
  • Any Action that goes against your Alignment or Ideals
  • Tense interactions with others such as bringing up a dark past within your background.
2 Point Circumstances
  • Your HP falls below 50% in one battle
  • You are Grappled for more than 3 rounds.
3 Point Circumstances
  • Your HP falls below 25% In One battle
  • You Fail a Death Saving Throw
 4 Point Circumstances
  • If you are revived back from death. You start with 4 points of stress.

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2026 6:08:49 PM
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Umbra Clan Image

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