Prerequisite: Strength 13 or higher
U know the magic
of runes,
Gaining:
- Comp Languages. You learn the comp languages spell.
- You can cast this spell without expending a spell slot, and you must finish a long rest before you can cast it in this way again.
- You can also cast this spell using any spell slots you have.
- Ru-ne Magic.
- You know a number of runes equal to half your proficiency bonus (rounded down), chosen from the Rune Spells table.
- Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other object you touch.
- You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest, when the runes fade.
- While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have.
You can also invoke a rune inscribed on an object you are wearing or carrying and cast its associated spell without expending a spell slot or using material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. - Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (choose when you select this feat).
Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table.
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