Pocket Lint Image
Prerequisite: Requires Dexterity Score of 11 or higher
 

You have mastered the ability to use random items in your pocket to get out of or into trouble. You can use seemingly useless objects in unique and pioneering ways. You start with 3 items in your pocket that may seem mundane, but with a bit of imagination and desperation you may just save yourself from an unpleasant consequence, distract a guard, or even break a device. 

Roll a d20 or pick 3 items from the list below.

1 marble

2 string

3 smooth pebble

4 a 2inch by 2inch fabric square

5 a fish hook

6 a big needle

7 tiny bottle of glitter

8 whistle

9 bag of sand

10 puzzlebox

11 glass shard

12 pocket mirror

13 half a copper

14 yoyo

15 a twig

16 belt buckle(no belt)

17 feathee

18 an old candy

19 carved wooden butterfly

20 hairpin

When using pocket lint items you gain 1d4 per item to add to your ability check(DM discression on check).  

If successful you must roll any even sided die per item used. On an odd number the item can be used again. On an even number the item breaks. 

During long rest you may replenish your pocket lint items from the list or the DM may give you ones of their choosing to replace the three. This feat stacks meaning you can have 3 items per use of this feat. 

Pocket Lint Image

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