You have mastered the ability to use random items in your pocket to get out of or into trouble. You can use seemingly useless objects in unique and pioneering ways. You start with 3 items in your pocket that may seem mundane, but with a bit of imagination and desperation you may just save yourself from an unpleasant consequence, distract a guard, or even break a device.
Roll a d20 or pick 3 items from the list below.
1 marble
2 string
3 smooth pebble
4 a 2inch by 2inch fabric square
5 a fish hook
6 a big needle
7 tiny bottle of glitter
8 whistle
9 bag of sand
10 puzzlebox
11 glass shard
12 pocket mirror
13 half a copper
14 yoyo
15 a twig
16 belt buckle(no belt)
17 feathee
18 an old candy
19 carved wooden butterfly
20 hairpin
When using pocket lint items you gain 1d4 per item to add to your ability check(DM discression on check).
If successful you must roll any even sided die per item used. On an odd number the item can be used again. On an even number the item breaks.
During long rest you may replenish your pocket lint items from the list or the DM may give you ones of their choosing to replace the three. This feat stacks meaning you can have 3 items per use of this feat.
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