You possess a rare and hidden talent—an innate ability to perceive the thoughts of others and project your own without speaking a word. Whether this power was granted by birth, experimentation, or an unknown force, you have learned to wield it with precision and caution. However, this gift comes at a cost.
• You can communicate telepathically with any creature within 60 feet of you that you can see. The creature doesn’t need to share a language with you, but it must understand at least one language.
• As an action, you can attempt to sense the surface thoughts of a creature within range. The target must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier). On a failed save, you catch glimpses of its immediate thoughts, emotions, or intentions. On a success, it remains unaware of your attempt.
• Once per long rest, you can impose one of the following effects when communicating telepathically:
• Silent Persuasion: You subtly influence a creature’s thoughts, granting you advantage on a single Charisma (Persuasion) or (Deception) check against them.
• Mental Disturbance: You disrupt a creature’s concentration, forcing it to make a Constitution saving throw (same DC as above) or lose concentration on a spell or task.
Drawback – The Weight of Many Minds
Your gift is not without consequences. When surrounded by a large number of people (such as a crowded room or marketplace), the sheer volume of thoughts becomes overwhelming. You experience dizziness, headaches, and difficulty focusing. In these situations, you must make a DC 12 Constitution saving throw every 10 minutes or suffer disadvantage on Wisdom (Perception) and Intelligence (Investigation) checks until you leave the crowded area or take time to recover.