Harnessing the raw power of intellect to influence the minds of others is a dangerous endeavor, requiring years of disciplined training. While it grants the ability to manipulate, convince, and terrify with sheer cognitive force, such power is not without risk—overexertion can cause painful feedback, straining the mind to its limits.
Prerequisite: Telepathy (either innately or via a feature, spell, or magic item)
Benefits: You can use your Intelligence modifier instead of Charisma when making Persuasion, Deception, or Intimidation checks against creatures you can communicate with via telepathy. When using this feature, roll a d100. On a roll of 5 or lower, you suffer 1d4 psychic damage due to mental strain. If you roll a 1, the strain is particularly severe, and you suffer 1d6 psychic damage instead.
Flaws & Risks: If you suffer psychic damage from this feat, you cannot use it again until you complete a short or long rest.
This feat does not grant the ability to use telepathy if you do not already have it.
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