Gauntlents Of Sheilding Image
Prerequisite: 13 or higher constitution and wisdom, user must be attuned to item.
 

Use: 1 turn x 3 a day, recharged with full rest. 

Damage: 1d10 + wisdom bonus gauntlent  magic force punch or use with non magic weapon. If used with weapon it does 1d6 force damage extra. Dual weapons can be used. 

Gauntlents of sheilding are gauntlents that can cast a sheild spell for one full players turn, it ends after the player uses all actions. This is a common limited charge per use item x3 a day. After one week of every day use the item has to be re charged or can used a minimum of once a week then the charge can last up to 8 weeks . The recharge cost is100 gp or 1/4 of items value. This item can run in value from 300 to 1300 gp depending on market and demand circumstances. Magic recharges are only performed by enchanter casters or magic users with enchantment ability. 

Magic ability: The gauntlents can summon a protective magic sheild up to ten foot radius. Anyone in that radius up to 5 people can be protected. This is a level 3 spell and any magic spell or magic ability greater than lv 3 can either penetrate it or break through.  The sheild can also be used as an attack with magic  blunt force damage from one gauntlent as the other gauntlent holds the sheild. The spell sheild requires DC 13 or higher to maintain with concentration if force damage is is used from the other gauntlent. The concentration sheild spell can maintained by another magic user if they are attuned to it. The force damage comes in the form of a punch with gauntlent for 1d10 + Wis bonus for damage. 

    The gauntlent sheild spell can be dispelled if DC 13 or higher is succesfull from opponents dispell magic. The dispel lasts 1 round. 1 round is 4 turns or more depending on party size up to 6 party members. 

Gauntlents Of Sheilding Image

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