Once per turn when you hit a target, you can roll the damage dice twice and use either roll against the target.
Once per long rest, while in wild shape form you can, as a bonus action, choose to go into a rage and for 1 minute, while you are not incapacitated, you take half damage from all non-magical attacks and have advantage on all attacks. Dropping the wild shape, changing to a different form, or becoming incapacitated causes the rage to end early.
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