Prerequisite: you must have been bitten by a vampire, combined your blood with vampire blood or use a cursed artifact eg. a mask
through unknown means you have become a vampire
as a vampire you are weak in the sunlight you gain disadvantage on all rolls during the day but advantage during the night
you can drink peoples blood to heal and you can infect people but they can resist by getting a con save of 12 or higher
as a vampire you gain regeneration during the night it starts at 1d4 and adds a plus 1 bonus each level it costs a bonus action
you get damage during the day its 1d4 but doesn't increase or decrease certain clothes can stop this like big hats and poncho
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