Prerequisite: None
Your body rejects natural healing, but you have mastered the art of sustaining yourself through unnatural means. You gain the following benefits:
- You cannot regain hit points from any source, including spells, potions, class features, or hit dice. However, you can still gain temporary hit points as normal.
- You have a pool of Grim Vitality charges equal to your proficiency bonus, which you regain after a short rest.
- As a bonus action, you can expend a charge to grant yourself temporary hit points equal to 2d4
- When you hit a creature with a weapon or spell attack, you can use your bonus action to expend a charge, dealing necrotic damage equal to the temporary hit points you would have gained instead of gaining them.
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