NOTE: Any godboon, benefits or otherwise only apply in the realm(s) listed in your Ebarian Legends post, or if the DM expressly allows it, such as a minor domain in their realm. Such boons should not directly impact the questing experience of characters not yet at this level.
__Prestige 2: (works everywhere- Best for ASI and passive type abilities):__
> Ability 1: Trihan's love and beliefs manifest, similarly to a paladin's oath, and protects nearby vegetation. Any plants within 15 ft of Trihan cannot wither or decay or be harmed in any form unless Trihan allows it. the plants must be natural, not created through magic or supernatural means, and mustn't be sentient.
> Ability 2: Trihan has gained full control over his fey ancestry. As a 10 minute ritual trihan can shift his eladrin season to any of his choosing
__Prestige 4: (Works in native realm and realms where you have roots, Ex. Domain. Best for utility and relatively minor combat abilities):__
> Ability 3: Trihan's time around the fey, the show's fiends, and nature gives him a knack for locating such creatures. Trihan can always sense the presence of creatures with the fey, fiend or plant creature type within 1 mile of him. Additionally as an action trihan can focus on a sensed creature, forcing them to make a charisma saving throw against his spell save DC. On a fail Trihan appears in an unoccupied space within 5 ft of them. If no space is available near them the teleportation fails and Trihan takes 10d6 force damage
> Ability 4: Trihan's soul has been infused with the beliefs of the show as part of becoming its new star, the will of the many fiends becoming part his own. He gains a +10 bonus to performance checks to convince or impress 3 or more people and advantage on any skill checks relating to creatures with the fiend creature type. Additionally he gains -10 on charisma-based skill checks relating to creatures with the celestial creature type as his fans from the show threaten to speak their hatred through his mouth. For this trihan gains an extra 2d12 necrotic damage on attack rolls against celestials
__Prestige 6: (Works in certain parts of the native realm- Best for stronger abilities with larger impacts; similar to Legendary Actions):__
> Ability 5: Trihan's claim to fame in the show, passion to impress, alongside years of combat has taught him the art of blade dancing while retaining his deadly edge. At the start of Trihan's turn he may make a charisma check with a scaling DC and benefits depending on how many he has consecutively passed.
> The first time this charisma check is made the DC is 12, granting Trihan an extra 10 movement speed on a success.
> The second time this check is made the DC is 16, granting trihan a second reaction on a success.
> The third time this check is made the DC is 22. Granting trihan the ability to add his charisma modifier to his damage rolls with melee weapon attacks again on a success.
> The fourth time this check is made the DC is 25. Granting trihan a +7 bonus to his AC on a success.
> Once the first performance check is made trihan must make the next at the start of his next turn until he rather fails or falls unconscious. Should any performance checks not meet the DC Trihan takes 10d4 slashing damage as he cuts himself and the DC returns to 10 alongside losing any currently active benefits from this feature
> Ability 6: Trihan can encourage a creature to persevere against any binds holding them back. as a reaction If a creature starts their turn within 60 ft of Trihan or is inflicted with the grappled, restrained or paralyzed condition, trihan can grant the effects of the 'freedom of movement' spell until the end of the targets next turn. This reaction can be used five times per long rest. If the target of this reaction has any chaotic alignment they gain an additional 2d12 fire damage to attack rolls and +3 to all saving throws for the duration. If the creature is specifically chaotic good they gain another 1d12 psychic damage to attack rolls and 1d4 to saving throws.
__Prestige 8: (works in domain or with explicit DM approval- Where to let loose with powerful abilities; similar to Lair Effects):__
> Ability 7: The queen of trickery will temporarily, and somewhat begrudgingly, send her followers as assistance to keep her greatest asset alive. As an action trihan can summon 1d4 followers of his archfey patron, within an unoccupied space 30 ft of him. These followers use the "warlock of the archfey" statblock but without the spells 'hold monster' and 'conjure fey'. After using this effect trihan cannot use it again for 3d10 days. They understand any language trihan does, follows his verbal commands unless it is obviously harmful, share his initiative in combat and will always be under the effect of the 'mage armor' spell. Upon death the followers will disappear in a harmless puff of smoke. Additionally they will vanish after 10 minutes
> Ability 8 : At the wave of a hand butterflies gently form a humanoid shape similar to trihan and act his will before dispersing. Trihan gains a 'fey action' at the start of each of his turns. If this action remains unused by the end of his turn it disappears and cannot be used. This action can be used to:
> Take the help action
> Cast an enchantment or illusion spell of 5th level or lower. this will not trigger archfey's 'bewitching magic' feature.
> Charm a creature within 60 ft of him for 10 minutes. The target is always aware they've been charmed afterwards
> Make a 1 melee weapon attack that ignores vulnerabilities and does half damage
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