You developed a fighting style that relies on magic and strikes alike. You gain the following benefits.
Battle Magic: When you take the attack action on your turn, you can replace one of your attacks with casting a cantrip. This cantrip must have a casting time of one action and target a single creature. Further, being within 5ft of a hostile creature doesn't impose disadvantage on your attack rolls with cantrips.
Combo Strikes: When you hit a creature with a cantrip that deals damage, your next weapon attack against the target deals an extra 1D6 damage of the same type as the cantrip did. When you hit a creature with a weapon attack, your next cantrip cast against the target this turn has advantage.
Magical Riposte: When a creature within 5ft of you misses you with a melee attack, you can use your reaction to cast a cantrip that targets only that creature.
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