Prerequisite: Level 4+
An offering made by the Dawn Lotus, these aspects were part of a netherese project long forgotten. Those who accept this offering are giving powers that grow with ones own strength and character. As a character levels up so does the abilities of these aspects in the text below and can swap to a different aspect after a long rest.
The Magnitest
- Pull: At level 4 as an action you point to an area of your choosing within 60 feet that you can see, a 10 foot radius sphere of magnetic energy pulling at the targets to the center of the sphere, targets of large or smaller size (creatures & objects) roll a strength saving throw against your spell save DC (8 + Proficiency bonus + spell casting modifier. If the character is not a spellcaster you may choose from Intelligence, Wisdom or Charisma to be the spell casting modifier), taking 1d6 force damage and pulled to the center on a failed saving throw, or half as much damage and not pulled to the center on a success. if multiple targets are pulled and collide they take 1d6 bludgeoning damage. You may do this a number of times equal to your proficiency bonus and regain the uses on a long rest.
At higher levels, the magnetic pull becomes stronger and adds 1d6 force damage and 1d6 bludgeoning damage and radius increases by 5 feet at 5th level (2d6 force, 2d6 bludgeoning, 15ft radius), 11th level (3d6 force, 3d6 bludgeoning, 20ft radius) 17th level (4d6 force, 4d6 bludgeoning, 25ft radius).
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