Aspect Of The Dawn Guardians - Firestarter Image
Prerequisite: Requires character Level 4+
 

An offering made by the Dawn Lotus, these aspects were part of a netherese project long forgotten. Those who accept this offering are giving powers that grow with ones own strength and character. As a character levels up so does the abilities of these aspects in the text below and can swap to a different aspect after a long rest. 

Firestarter

  • Fireball: At Level 4 as an action you hurl a ball of flame at a target area within 80 feet that you can see, the ball bursts in a 5ft radius sphere lighting creatures and flammable objects on fire. Creatures in the radius must roll a dexterity saving throw against your spell save DC (8 + Proficiency bonus + spell casting modifier. If the character is not a spellcaster you may choose from Intelligence, Wisdom or Charisma to be the spell casting modifier), taking 2d6 fire damage from the sphere, or half as much damage on a success. targets who fail the saving throw are caught alight and suffer 1d6 fire damage at the start of their turn for 1 minute and may spend an action to snuff our the fire, other creatures may use their action to snuff out the fire on another creature that has been caught alight. You may do this a number of times equal to your proficiency bonus and regain the uses on a long rest.
    At higher levels, the intensity of the fire increases by 1d6 of the initial fire damage at 5th level (3d6 fire), 11th level (4d6 fire), 17th level (5d6 fire).
Aspect Of The Dawn Guardians - Firestarter Image

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