General Feat
Your ferocity in battle manifests itself in your bodily might, causing you to be almost as deadly unarmed as with a weapon and able to push yourself past your limits, throwing caution to the wind and even causing self-damage as you pound your foes into a bloody pulp. You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20
Powerful Strikes. When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning Damage equal to 1d6 plus your Strength modifier instead of the normal damage of an Unarmed Strike.
Disorienting Blow. When you hit with your Unarmed Strike and deal damage, you can apply the Sap weapon mastery property to the attack.
Bloody Knuckles. Once per turn, when you hit a target with your Unarmed Strike and deal damage to it, you can roll your Unarmed Strike's damage die an additional time, dealing additional damage of the Unarmed Strike's type to both the target and yourself equal to the result. You cannot use this feature if you had Disadvantage on the attack roll, if the target is incorporeal, or if the body part used to make the Unarmed Strike is protected in some way, like with boxing gloves, elbow or knee pads, or full plate armor.
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