To be chosen by an Arch-Seraph is to become a vessel for the principles they uphold. This is a charge not to be taken lightly, and those who display righteousness with the intention of becoming a Seraph are usually overlooked for this reason. When becoming a Seraph, consider why your character was chosen. Do you display hidden merit? Are you devoted to a cause they will value?
When you initially undergo the Seraph Transformation, you gain Celestial Form and one other Stage 1 Boon, and also gain the Stage 1 Flaw
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Stage 1 Boon: Celestial Form (required)
You become a Celestial in addition to any other creature type(s) you are. Additionally, you have Resistance to Radiant Damage.
- Stage 1 Boon: Angelic Wings As a Bonus Action, you can manifest feathered wings for 1 hour. While they are manifested, you have a Fly Speed equal to your speed when you are not wearing heavy armor.
- Stage 1 Boon: Holy Strikes Choose one creature you have just damaged with a weapon attack, Unarmed Attack, or cantrip. You can add 1d6 Radiant damage to that attack.
- Stage 1 Flaw: Planar Binding (required)
Your body and soul are bound to the higher planes of good. You have Disadvantage on Death Saving Throws as the plane attempts to pull your soul into Its place of final reward.
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