Loyal Subject Image
Prerequisite: Paladin
 

Paladin's Prayer. Once every long rest the paladin can spend an hour and make a prayer to their god giving them a buff that corresponds to the god their loyal to, this effect last until the next long rest. Azuth: While active you can cast a spell of 2nd level or lower without consuming a spell slot. Bahamut: While active you gain 1d6 + Paladin level for each creature you kill with an alignment of either Chaotic Neutral, Chaotic evil, Chaotic good, or Neutral evil. Chauntea: While active you can cast speak with plants without expending a spell slot. Yondalla: While active all healing spells and healing abilities you can add your proficiency bonus to the total healing. Helm: When your health goes below half your armor class increases by 2 you can't use this effect until you use it again. Ilmater: While active you can expend a hit dice to heal you when you take damage thats equal to or more than a fifth of your health as a reaction. Kelemvor: When you land a hit that decreases the creatures health to 5 or less it instantly dies instead. Mystra: While active you have a resistance to necrotic and radiant damage. Jergal: When you hit an enemy with a smite attack it can't magically regain hit points for 10 turns. Lathander: While active when outside in the day you have 15 temporary hit points that don't recover until you use this again. Moradin: While active one weapon of your choice gains a +1 to hit and damage and becomes a magic weapon for as long as this effect last. Re: While active you shine with 30-feet of magic light that goes through Magical darkness equal to the highest level of spell you can cast. Sune: When you hit a enemy with a smite attack it has to make a wisdom saving throw with a DC equal to 10 + charisma modifier or be charmed, if it fails it must reroll until it succeeds then be uncharmed. Torm: While active when a creature that is friendly towards you thats within 10 feet of you gets an opportunity attack against them you can use a reaction to take the hit instead but take half the damage dealt to you. Tyr: While active you can wield a two-handed weapon in one hand instead and it becomes a versatile weapon.

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