Years of careful anatomical research and gunplay have allowed you to hone your skills with firearms to an ‘inhumane’ level. You gain a number of [blank] points equal to your intelligence modifier that replenish every long rest. [Blank] points can be spent on several techniques that can be used to empower firearm attacks in various ways. You may choose up to 3 different techniques when you take this feat, and you may switch one out for another technique every long rest. The available techniques are as follows:
- Eye Gouge: Make a creature regret they have eyes by temporarily blinding them. If a creature has sight reliant on eyes, target them as you attack and blind them until the end of their next turn upon hit. The enemy is considered enraged against you and will choose to attack you first over other creatures for 2 turns after its blindness has ended.
- Fan The Hammer: Focus creation energy through your firearm to create copies of each bullet as you fire your entire barrel in quick succession. Fire 8 (4 physical, 4 magical) consecutive bullets from your firearm, rolling to hit for each bullet. This ability cannot be used for the rest of combat, and your firearm is overheated (unusable) until the end of your next turn.
- Make Them Afraid: Shoot your firearm barrel with no bullet to cause enemies to cower in fear. Creatures of your choice within a 60-foot radius of you must succeed a charisma save against your spell save DC. Fails will result in enemies being frightened for 2 of their next turns. Afterward, one of your firearm barrels is unusable until the end of your next turn.
- Path Projection: Use your 'superior' eyes to calculate how to shoot a bullet off a surface to attack a target unexpectedly. Pick an object and roll a firearm attack with a disadvantage to have the bullet bounce off of the object into a target. Upon success, the target suffers incapacitation until the end of its next turn.
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